Take a look at the complete Syndicate 1.21 patch notes below. The update on PC is between 440-510 MB.The PC version of Syndicate launched on November 19, about a month after the console editions arrived at the end of October. First-week sales were down in part because of Assassin's Creed Unity's bugs. Just last week, GameStop reported that Syndicate underperformed. Syndicate December 1 Patch Notes:PCFixed infinite loading screen in Sequence 7Fixed several geometry explosion and missing geometry issuesFixed various render issuesFixed several online issuesMinor UI improvementsOnlineFixed an issue where there was no rating for the final missionAudioFixed an issue where the lip-sync was not synchronized with the cinematicsFixed an issue where the subtitles weren't exactly matching the audioFixed some issues with some audio missing or being played incorrectlyVehiclesFixed some collisions issues for carriages and trainsFixed some spawning issues with the vehiclesAI/NPCFixed some popping issuesImproved reactions for the alliesImproved reactions for NPC on the groundImproved reactions for NPC on carts and trainsImproved navigation for NPCGame SystemFixed some issues with the replay systemFixed some balancing issuesFixed an issue where the gun might be missing in the inventory after acquiring it in the "Whitechapel Conquest" missionFixed an unlocking issue with the Train RaidsFixed an issue with the "Artisan" Trophy/AchievementWorld/3D/Menu/HUDThe Time Anomaly icon was increased to have a better visibility on the mapFixed some issues with the messages for the mission in the HUDFixed some icon issuesFixed some lighting issuesFixed some low resolution and corrupted texture issuesFixed some level of detail issuesFixed issues with props in the worldFightFixed some issues during fights with NPCsFixed issues with counter attacksFixed some camera issuesMissionFixed an issue in the Fight ClubFixed an issue where the player could not enter the Time Anomaly missionFixed some issues with the mission objectives and secondary constraints not updating properlyFixed issues with the fast travelFixed some issues where the missions could be blocked after some cinematicsFixed some issues with Crawford Starrick in the last mission, "A Night To Remember"BehaviorFixed some issues with the coerce systemFixed some issues with the cover systemFixed some issues with the parkour and navigationFixed some animation issuesFixed some camera issuesFixed some issues with the rope launcherFixed an issue where the player could sometimes fall under the mapStability/PerformanceImproved performance and stabilityWhat do you make of these changes? Let us know in the comments below.]]>
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Thứ Tư, 23 tháng 12, 2015
Assassin's Creed PC Patch Notes Include Bug Fixes, UI Improvements
A new patch for the PC version of Assassin's Creed Syndicate will arrive tomorrow, December 1, Ubisoft has announced. Patch 1.21 includes the fixes from last week's Xbox One and PlayStation 4 update, as well as a handful of PC-specific tweaks like fixes for various issues and improvements to the UI.
Take a look at the complete Syndicate 1.21 patch notes below. The update on PC is between 440-510 MB.The PC version of Syndicate launched on November 19, about a month after the console editions arrived at the end of October. First-week sales were down in part because of Assassin's Creed Unity's bugs. Just last week, GameStop reported that Syndicate underperformed. Syndicate December 1 Patch Notes:PCFixed infinite loading screen in Sequence 7Fixed several geometry explosion and missing geometry issuesFixed various render issuesFixed several online issuesMinor UI improvementsOnlineFixed an issue where there was no rating for the final missionAudioFixed an issue where the lip-sync was not synchronized with the cinematicsFixed an issue where the subtitles weren't exactly matching the audioFixed some issues with some audio missing or being played incorrectlyVehiclesFixed some collisions issues for carriages and trainsFixed some spawning issues with the vehiclesAI/NPCFixed some popping issuesImproved reactions for the alliesImproved reactions for NPC on the groundImproved reactions for NPC on carts and trainsImproved navigation for NPCGame SystemFixed some issues with the replay systemFixed some balancing issuesFixed an issue where the gun might be missing in the inventory after acquiring it in the "Whitechapel Conquest" missionFixed an unlocking issue with the Train RaidsFixed an issue with the "Artisan" Trophy/AchievementWorld/3D/Menu/HUDThe Time Anomaly icon was increased to have a better visibility on the mapFixed some issues with the messages for the mission in the HUDFixed some icon issuesFixed some lighting issuesFixed some low resolution and corrupted texture issuesFixed some level of detail issuesFixed issues with props in the worldFightFixed some issues during fights with NPCsFixed issues with counter attacksFixed some camera issuesMissionFixed an issue in the Fight ClubFixed an issue where the player could not enter the Time Anomaly missionFixed some issues with the mission objectives and secondary constraints not updating properlyFixed issues with the fast travelFixed some issues where the missions could be blocked after some cinematicsFixed some issues with Crawford Starrick in the last mission, "A Night To Remember"BehaviorFixed some issues with the coerce systemFixed some issues with the cover systemFixed some issues with the parkour and navigationFixed some animation issuesFixed some camera issuesFixed some issues with the rope launcherFixed an issue where the player could sometimes fall under the mapStability/PerformanceImproved performance and stabilityWhat do you make of these changes? Let us know in the comments below.]]>
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Take a look at the complete Syndicate 1.21 patch notes below. The update on PC is between 440-510 MB.The PC version of Syndicate launched on November 19, about a month after the console editions arrived at the end of October. First-week sales were down in part because of Assassin's Creed Unity's bugs. Just last week, GameStop reported that Syndicate underperformed. Syndicate December 1 Patch Notes:PCFixed infinite loading screen in Sequence 7Fixed several geometry explosion and missing geometry issuesFixed various render issuesFixed several online issuesMinor UI improvementsOnlineFixed an issue where there was no rating for the final missionAudioFixed an issue where the lip-sync was not synchronized with the cinematicsFixed an issue where the subtitles weren't exactly matching the audioFixed some issues with some audio missing or being played incorrectlyVehiclesFixed some collisions issues for carriages and trainsFixed some spawning issues with the vehiclesAI/NPCFixed some popping issuesImproved reactions for the alliesImproved reactions for NPC on the groundImproved reactions for NPC on carts and trainsImproved navigation for NPCGame SystemFixed some issues with the replay systemFixed some balancing issuesFixed an issue where the gun might be missing in the inventory after acquiring it in the "Whitechapel Conquest" missionFixed an unlocking issue with the Train RaidsFixed an issue with the "Artisan" Trophy/AchievementWorld/3D/Menu/HUDThe Time Anomaly icon was increased to have a better visibility on the mapFixed some issues with the messages for the mission in the HUDFixed some icon issuesFixed some lighting issuesFixed some low resolution and corrupted texture issuesFixed some level of detail issuesFixed issues with props in the worldFightFixed some issues during fights with NPCsFixed issues with counter attacksFixed some camera issuesMissionFixed an issue in the Fight ClubFixed an issue where the player could not enter the Time Anomaly missionFixed some issues with the mission objectives and secondary constraints not updating properlyFixed issues with the fast travelFixed some issues where the missions could be blocked after some cinematicsFixed some issues with Crawford Starrick in the last mission, "A Night To Remember"BehaviorFixed some issues with the coerce systemFixed some issues with the cover systemFixed some issues with the parkour and navigationFixed some animation issuesFixed some camera issuesFixed some issues with the rope launcherFixed an issue where the player could sometimes fall under the mapStability/PerformanceImproved performance and stabilityWhat do you make of these changes? Let us know in the comments below.]]>
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